Python Telnet聊天室源码实现与使用指南
本文提供基于Python的Telnet聊天室完整源码,涵盖服务器监听、客户端连接管理及多线程通信机制。详细演示如何通过telnet命令连接本地端口进行文字聊天,并简要提及在Android SL4A环境下的适配注意事项。
本文分享一个基于Python实现的Telnet登录聊天室示例,供读者参考学习。
这是此前在家学习Python时编写的一个简易聊天室程序,支持通过Telnet协议进行连接。
目前该版本对中文的支持尚不完善,主要适用于英文环境下的聊天交互。
程序功能较为基础,可能不如预期复杂,但具备实际运行价值,欢迎尝试体验。
令人意外的是,该程序经过少量代码调整(主要涉及编码部分,具体细节已记不清)后,可在Android平板上的SL4A Python解释器环境中运行。
当前提供的版本主要设计用于在PC端正常运行。
不再赘述,直接展示代码。整个程序仅包含一个Python文件,内部注释较为随意,编码风格也较为简略(带有类C语言的使用习惯)。
# Filename: ChatRoomServer.py
import threading
import datetime
import socket
# a simple log function
def log(lg):
print(lg)
# Chat room server listen thread class, this class is use for listening client login
# when a client request to connect server, this class will start a connect thread
class ServerListenThread(threading.Thread):
def __init__(self, hostname, port, accept):
threading.Thread.__init__(self)
self.hostname = hostname
self.port = port
self.accept = accept
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((hostname, port))
self.sock.listen(0)
log('ServerIp:%s ServerPort:%s waiting for client...'%self.sock.getsockname())
def run(self):
clientid = 1
while True:
client, cltadd = self.sock.accept()
log('a request from Id=%s%s'%('%d Address:'%clientid , cltadd))
if self.accept(clientid, client):
clientid = clientid + 1
# Connect thread class, this class is use for connecting with client and receiving client's message
class ServerConnectThread(threading.Thread):
def __init__(self, clientid, client, encoding, receive, disconnect):
threading.Thread.__init__(self)
self.client = client
self.clientid = clientid
self.encoding = encoding
self.receive = receive
self.disconnect = disconnect
self.clientname = None
self.inputs = self.client.makefile('rb', 0)
self.outputs = self.client.makefile('wb', 0)
def run(self):
self.sendstring('Input your name:')
while True:
string = self.readline()
if string:
string = string.lstrip()
if len(string)>0:
self.receive(self, string)
else:
self.inputs.close()
self.outputs.close()
break
if self.clientname:
self.disconnect(self)
def sendstring(self, string):
self.sendbytes(bytes(string, self.encoding))
def sendbytes(self, bts):
self.outputs.write(bts)
def readline(self):
rec = self.inputs.readline()
if rec:
string = bytes.decode(rec, self.encoding)
if len(string)>2:
string = string[0:-2]
else:
string = ' '
else:
string = False
return string
# Chat room server class, this class is constitute of a listen thread and many connect thread
class ChatRoomServer:
def __init__(self, ip='0.0.0.0', port=9113, encoding='utf-8'):
self.hostname = ip
self.encoding = encoding
self.port = port
self.clients = {}
self.clientnames = {}
def whenconnect(self, clientid, client):
log('a connect with Id=%s%s'%('%d Address:'%clientid , client.getpeername()))
connect = ServerConnectThread(clientid, client, self.encoding, self.whenreceive, self.whenexit)
connect.start()
return True
def whenreceive(self, client, string):
log('frome %d, receive:%s (%d)'%(client.clientid, string, len(string)))
if client.clientname:
if string[0]=='.':
self.handlecmd(client, string[1:])
else:
now = datetime.datetime.now()
sendstring = '%s %s\r\n %s\r\n'%(now, client.clientname, string)
self.sendtoall(sendstring, client)
else:
if self.clientnames.__contains__(string):
client.sendstring('%s is exited!!!\r\n'%string)
else:
client.clientname = string
client.sendstring('Hell, %s!!!\r\n'%client.clientname)
self.addclient(client)
return True
def whenexit(self, client):
self.delclient(client)
return True
def handlecmd(self, client, cmd):
log('cmd: %s'%cmd)
if cmd=='user':
client.sendstring('User list(%d):\r\n'%len(self.clients))
for i in self.clients:
clt = self.clients[i]
client.sendstring(' %d\t%s\r\n'%(clt.clientid, clt.clientname))
else:
client.sendstring('Unknow command: %s:\r\n'%cmd)
def start(self):
serverlisten = ServerListenThread(self.hostname, self.port, self.whenconnect)
serverlisten.start()
def sendtoall(self, string, notfor):
sends = bytes(string, self.encoding)
for i in self.clients:
if not(notfor and notfor.clientid==i):
self.clients[i].sendbytes(sends)
def addclient(self, client):
self.sendtoall('%s logined!!!\r\n'%client.clientname, client)
self.clients[client.clientid] = client
self.clientnames[client.clientname] = client.clientid
def delclient(self, client):
self.sendtoall('%s logouted!!!\r\n'%client.clientname, client)
del self.clients[client.clientid]
del self.clientnames[client.clientname]
# start a chat room server
ChatRoomServer().start()
部署该服务器程序即可运行(前提是已安装Python解释器)。由于没有独立的客户端程序,用户需通过其他方式接入以开始聊天。
接下来介绍具体的接入步骤。首先运行该文件,如所示,服务器将进入等待客户端连接的状态。

客户端可通过telnet命令进行登录,需确保端口号与服务器配置一致,具体命令为:telnet 127.0.0.1 9011。执行后将自动打开Telnet控制台,此时可输入用户名以完成登录:

返回查看服务器端控制台界面,如所示,系统会记录并显示用户的登录消息。

当其他用户也通过telnet成功登录后,即可进行多用户聊天交互,效果如所示。

尽管功能简陋,但这让人联想到二三十年前的网络聊天方式。那个时代的交流乐趣是当今技术环境下难以完全复刻的。
希望本文提供的源码和说明能对读者的Python程序设计有所帮助。
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