Python OpenCV实现围棋棋盘自动定位与截取
本文介绍利用Python和OpenCV库进行围棋棋盘图像识别与定位的技术方案。通过HSV颜色空间转换、形态学处理及轮廓检测算法,自动提取棋盘区域并截取保存,适用于自动化对弈或棋局分析场景。
近期开发了一个围棋图像识别项目,首要任务是准确定位棋盘在图像中的位置,具体效果见下图。
效果图
原始输入图像

中间处理阶段效果

最终定位结果

思路分析
本方案基于Python OpenCV库实现,主要依据棋盘的颜色特征进行识别,从而提取出棋盘区域。最佳实践是从原始图像中直接截取包含棋盘的位置信息。
源码:定位棋盘位置
from PIL import ImageGrab
import numpy as np
import cv2
from glob import glob
imglist = sorted(glob("screen/*.jpg"))
for i in imglist:
# while 1:
img = cv2.imread(i)
image = img.copy()
w,h,c = img.shape
img2 = np.zeros((w,h,c), np.uint8)
img3 = np.zeros((w,h,c), np.uint8)
# img = ImageGrab.grab() #bbox specifies specific region (bbox= x,y,width,height *starts top-left)
hsv=cv2.cvtColor(img,cv2.COLOR_BGR2HSV)
lower = np.array([10,0,0])
upper = np.array([40,255,255])
mask = cv2.inRange(hsv,lower,upper)
erodeim = cv2.erode(mask,None,iterations=2) # 腐蚀
dilateim = cv2.dilate(erodeim,None,iterations=2)
img = cv2.bitwise_and(img,img,mask=dilateim)
frame = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
ret, dst = cv2.threshold(frame, 100, 255, cv2.THRESH_BINARY)
contours,hierarchy = cv2.findContours(dst, cv2.RETR_LIST, cv2.CHAIN_APPROX_SIMPLE)
cv2.imshow("0",img)
i = 0
maxarea = 0
nextarea = 0
maxint = 0
for c in contours:
if cv2.contourArea(c)>maxarea:
maxarea = cv2.contourArea(c)
maxint = i
i+=1
#多边形拟合
epsilon = 0.02*cv2.arcLength(contours[maxint],True)
if epsilon<1:
continue
#多边形拟合
approx = cv2.approxPolyDP(contours[maxint],epsilon,True)
[[x1,y1]] = approx[0]
[[x2,y2]] = approx[2]
checkerboard = image[y1:y2,x1:x2]
cv2.imshow("1",checkerboard)
cv2.waitKey(1000)
cv2.destroyAllWindows()
包含图像保存功能的版本
from PIL import ImageGrab
import numpy as np
import cv2
from glob import glob
import os
imglist = sorted(glob("screen/*.jpg"))
a=0
for i in imglist:
# while 1:
a=a+1
img = cv2.imread(i)
image = img.copy()
w,h,c = img.shape
img2 = np.zeros((w,h,c), np.uint8)
img3 = np.zeros((w,h,c), np.uint8)
# img = ImageGrab.grab() #bbox specifies specific region (bbox= x,y,width,height *starts top-left)
hsv=cv2.cvtColor(img,cv2.COLOR_BGR2HSV)
lower = np.array([10,0,0])
upper = np.array([40,255,255])
mask = cv2.inRange(hsv,lower,upper)
erodeim = cv2.erode(mask,None,iterations=2) # 腐蚀
dilateim = cv2.dilate(erodeim,None,iterations=2)
img = cv2.bitwise_and(img,img,mask=dilateim)
frame = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
ret, dst = cv2.threshold(frame, 100, 255, cv2.THRESH_BINARY)
contours,hierarchy = cv2.findContours(dst, cv2.RETR_LIST, cv2.CHAIN_APPROX_SIMPLE)
# 保存图片的地址
img_file_1 = "./temp"
# 确认上述地址是否存在
if not os.path.exists(img_file_1):
os.mkdir(img_file_1)
cv2.imshow("0",img)
cv2.imwrite(img_file_1 + "/" + 'temp_%d.jpg'%a, img)
i = 0
maxarea = 0
nextarea = 0
maxint = 0
for c in contours:
if cv2.contourArea(c)>maxarea:
maxarea = cv2.contourArea(c)
maxint = i
i+=1
#多边形拟合
epsilon = 0.02*cv2.arcLength(contours[maxint],True)
if epsilon<1:
continue
#多边形拟合
approx = cv2.approxPolyDP(contours[maxint],epsilon,True)
[[x1,y1]] = approx[0]
[[x2,y2]] = approx[2]
checkerboard = image[y1:y2,x1:x2]
cv2.imshow("1",checkerboard)
cv2.waitKey(1000)
# 保存图片的地址
img_file_2 = "./checkerboard"
# 确认上述地址是否存在
if not os.path.exists(img_file_2):
os.mkdir(img_file_2)
cv2.imwrite(img_file_2 + "/" + 'checkerboard_%d.jpg'%a, checkerboard)
cv2.destroyAllWindows()
以上就是关于利用Python识别并定位围棋棋盘位置的技术分享,更多相关Python围棋定位内容可查阅本站往期文章或继续浏览后续内容,感谢支持。
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