Python Socket实现单机与双人对战五子棋
本文介绍基于Python Socket网络编程实现五子棋游戏的方法。内容涵盖单机版逻辑与双人对战架构,重点讲解ServerSocket创建、多线程threading处理多客户端连接、Socket通信协议及数据编码传输。提供完整代码示例,包括棋盘类、服务器端与客户端实现,帮助开发者掌握网络对战游戏的底层通信机制。
Python Socket五子棋实现概述
本文基于Python语言,演示如何利用Socket网络编程实现从单机五子棋到双人对战模式的转换,供读者参考学习。
Socket通信基础步骤
本次实验采用Python语言,通过Socket模块实现不同机器间的通信。具体流程包含四个步骤:1. 创建ServerSocket和Socket对象;2. 打开连接到Socket的输入/输出流;3. 按照既定协议对Socket进行读写操作;4. 关闭输入输出流及Socket连接。
多线程处理多客户端连接
鉴于双人对战需要服务器同时处理多个客户端的连接请求,本实验引入了Python的threading多线程模块。通过监听实时监控网络状态,并利用socket.listen(2)设置最大连接数,实现排队等待机制。
棋盘类chess定义
定义chess类,用于封装棋盘逻辑与胜负判断。
#五子棋类
import os
class chessboard(object):
def __init__(self):
self.size = 16
#初始化棋盘
self.__board=[[' ' for n in range(self.size)] for m in range(self.size)]
n = 0
#添加桌面标签
while n < self.size:
ntr=str(n)
self.__board[0][n] = ntr.zfill(2)
self.__board[n][0] = ntr.zfill(2)
n=n+1
self.id=0
#胜利条件
def is_end(self):
ch_stack=[]
#行检查
for i in range(self.size):
for j in range(self.size):
#判断是否结束
chess=self.__board[i][j]
if len(ch_stack)==5 and ch_stack[-1]=='* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
if chess==' ':
ch_stack.clear()
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
ch_stack.clear()
ch_stack.clear()
#列检查
for j in range(self.size):
for i in range(self.size):
#判断是否结束
if len(ch_stack)==5 and ch_stack[-1]=='* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
chess=self.__board[i][j]
if chess==' ':
ch_stack.clear()
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
ch_stack.clear()
ch_stack.clear()
#左斜检查
#下三角
for i in range(self.size):
for j in range(1,self.size):
#判断是否结束
if len(ch_stack)==5 and ch_stack[-1]=='* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
if i+j<self.size:
chess=self.__board[i+j][j]
if chess==' ':
ch_stack.clear()
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
else:
break
ch_stack.clear()
ch_stack.clear()
#上三角
for i in range(self.size):
for j in range(1,self.size):
#判断是否结束
if len(ch_stack)==5 and ch_stack[-1]=='* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
if i+j<self.size:
chess=self.__board[j][j+i]
if chess==' ':
ch_stack.clear()
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
else:
break
ch_stack.clear()
ch_stack.clear()
#右斜检查
#上三角
for i in range(self.size):
for j in range(1,self.size):
#判断是否结束
if len(ch_stack)==5 and ch_stack[-1]=='* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
if self.size-i-j+1>0:
chess=self.__board[self.size-i-j][j]
if chess==' ':
ch_stack.clear()
elif not chess:
break
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
else:
break
ch_stack.clear()
ch_stack.clear()
#下三角
for i in range(self.size):
for j in range(1,self.size):
# 判断是否结束
if len(ch_stack) == 5 and ch_stack[-1] == '* ':
print('winner=id 1')
return 1
elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':
print('winner=id 2')
return 2
if self.size-i-j> 0:
chess = self.__board[j][self.size-i-j]
if chess == ' ':
ch_stack.clear()
elif not chess:
break
else:
if (not ch_stack) or ch_stack[-1] == chess:
ch_stack.append(chess)
else:
ch_stack.clear()
ch_stack.append(chess)
else:
break
ch_stack.clear()
ch_stack.clear()
return 0
def draw(self):
#clear()
for x in self.__board:
print(x)
return 0
def drop_chess(self,x,y,id):
if id==1 and self.__board[x][y]==' ':
self.__board[x][y]='* '
return 1
elif id==2 and self.__board[x][y]==' ':
self.__board[x][y]='@ '
return 1
else:
return 0
单机版五子棋逻辑
随后展示使用while循环实现的单机版五子棋逻辑。
# -*- coding: utf-8 -*-
#单机版五子棋
from chess import chessboard
def changeid(id):
if id==1:
return 2
elif id==2:
return 1
else:
return 0
t=chessboard()
id=1#初始化id
t.draw()
while (not t.is_end()):#end函数
print('your id is %d,input your next drop(x,y)'% id)
x=input()
y=input()
x=int(x)
y=int(y)
if t.drop_chess(x,y,id):
t.draw()
else:
print('_________Illegal Input,Please Check Again_________')
continue
id=changeid(id)
———————分割线———————
服务器端多线程实现
为实现双人对战功能,服务器端需利用多线程(threading)同时服务多个客户端连接。
服务器端代码实现如下。
# -*- coding: utf-8 -*-
#服务器
import os
import socket
import json
import threading
import time
import sys
from chess import chessboard
t=chessboard()
id=1#初始化id
def handle():
while (not t.is_end()):
for c in socks:
global id
json_string0 = json.dumps(t._chessboard__board)
c.sendto(json_string0.encode('utf-8'), address)
msg1 = 'Your id is %d,input your next drop' % id + "\r\n"
c.send(msg1.encode('utf-8'))
msg2x = c.recv(1024)
msg2y = c.recv(1024)
x = int(msg2x.decode('utf-8'))
y = int(msg2y.decode('utf-8'))
print('processing......\n')
if t.drop_chess(x, y, id):
json_string = json.dumps(t._chessboard__board)
c.sendto(json_string.encode('utf-8'), address)
else:
msg3 = '_________Illegal Input,Please Check Again_________'
c.send(msg3.encode('utf-8'))
continue
id = changeid(id)
def clear():
os.system('cls')
def changeid(id):
if id==1:
return 2
elif id==2:
return 1
else:
return 0
# 创建 socket 对象
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 获取本地主机名
host = socket.gethostname()
port = 9999
# 绑定端口号
s.bind((host, port))
address=(host, port)
# 设置最大连接数,超过后排队
s.listen(2)
socks=[]
th = threading.Thread(target=handle)
th.start()
while 1:
c, addr = s.accept()
print
'connected from:', addr
socks.append(c)
s.close()
客户端连接与交互
客户端代码实现如下。
# -*- coding: utf-8 -*-
#客户端
import socket
import time
# 创建 socket 对象
c = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# 获取本地主机名
#host = socket.gethostname()
host='10.41.114.198'
# 设置端口号
port = 9999
# 连接服务,指定主机和端口
c.connect((host, port))
address=(host, port)
while 1:
#s=c.accept()
print('')
print('__________________wait__________________')
msg0 = c.recv(2048).decode('utf-8') # 棋盘大于1024
for x in msg0:
if x == '[':
print('')
else:
print(x, end='')
print('')
msg1 = c.recv(1024)#接收输入提示
print (msg1.decode('utf-8'))
time.sleep(1)
x = input('x=')
y = input('y=')
c.send(x.encode('utf-8'))
c.send(y.encode('utf-8'))
msg3 = c.recv(2048).decode('utf-8')#棋盘大于1024
if msg3=='_________Illegal Input,Please Check Again_________':
print(msg3)
continue
else:
#print(msg3)
for x in msg3:
if x=='[':
print('')
else:
print(x, end='')
print('')
print('__________________wait__________________')
print('')
c.close()
数据编码与传输注意事项
注意:Socket传输数据时仅支持bytes类型。因此,list需先通过json转换为str,再进行encode编码处理。
运行步骤与使用说明
使用方法:首先修改客户端代码中的host为服务器地址;接着启动服务端;随后打开多个客户端(超过2个时将进入排队状态);最后输入X,Y坐标开始游戏。

由于时间紧迫,目前尚未处理单个客户端退出后的程序初始化问题,后续可能会补充相关代码。
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